AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on iOS in UAE for Q2 2022
Discover the performance metrics of the top 5 2D cartoon games on iOS in the UAE during Q2 2022, including weekly downloads, revenue, and active users trends.
The second quarter of 2022 saw interesting trends in the performance of the top 5 2D cartoon games on iOS in the United Arab Emirates. Here’s a breakdown of their weekly downloads, revenue, and active user numbers, based on data from Sensor Tower.
Brain Out -Tricky riddle games, published by EYEWIND LIMITED, experienced varying trends. Weekly revenue peaked at $165 at the end of March and saw a general decline, ending at $14 by late June. Weekly downloads started strong at around 10K in early April but dropped to approximately 2K by the end of June. Active users followed a similar pattern, starting at 19K and gradually decreasing to 9K.
Differences - Find & Spot Them, from Easybrain Ltd, showed more consistent performance. Weekly revenue fluctuated slightly, reaching a high of $79 in late May and ending at $50 in late June. Downloads showed an upward trend, starting at 4.1K in late March and peaking at 7.2K in mid-June. Active users increased steadily from 16K to 26K over the quarter.
Royal Match by Dream Games demonstrated strong financial performance. Weekly revenue ranged from $34K to $51K, with a noticeable peak in late May. Downloads were relatively stable, averaging around 4K per week, while active users remained robust, starting at 30K and peaking at 35K in mid-June.
Snake.io - Fun Online Snake, published by Kooapps, had steady metrics. Weekly revenue hovered around $50-$127, with minor fluctuations. Downloads varied from 3K to 6K, with peaks in early May and late June. Active users showed stability, maintaining an average of 35K to 37K throughout the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw some ups and downs. Weekly revenue reached a high of $2.5K in mid-May, ending the quarter around $2.3K. Downloads peaked at 8.6K in mid-April but dropped to 2.2K by late June. Active users peaked at 29K in mid-April and settled around 17K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in the UAE. For more detailed analysis and data, visit Sensor Tower.